so i want to build a delay that has a subtle bitcrusher in the feedback loop, so things get fukt up as they decay away. easy in reaktor, right?
by its very nature, bitcrushing reduces dynamic range, and so by the time it has decayed four or five times, the dynamic range is pretty much off or on, no inbetween. what this means is that the delay does not fade away.
so, how do i make a delay of the sort i have mentioned? i have tried using a hard expander/gate followed by a limiter to tame the top, but it is shit. also an volume envelope follower doesn't work, cos through the tune things pile up cos they don't fade, and when you get a new sound triggering the envelope, all the bitcrushed delays from ages ago come back to
ideas, people?






Reply With Quote


Bookmarks