Few Questions

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hi guys :d

new to the forum, so a big hello first and foremost Wave and i've been doing some heavy searching and reading the last week Twisted

a few questions if you don't mind.

1. say i have a break, in this case the funky mule 1 from bourbon breaks website, after i've imported the break into my editor (beat creator) do i need to find a loop point first or do i just chop up the break into individual slices making sure there's no clicks/pops between the hits. the reason i ask is that when i do find a loop within the break and export the (groove/wavs) then import to fl studio the groove never seems to be 1/2/4 bars in length. is this right ? i think i might be missing something with regards to the bpm's not sure Baffled

2. when cutting up the funky mule, the first kick has a long silence until the next hit (snare) do i want to keep that silence? is this the drummer's groove that i'm trying to capture ?

3. do you eq the break before chopping it up or do i want to get each slice and treat it individually

4. probably a stupid question but can you ever cut too precisely ? what i mean is creating to many cuts/slices

5. for any other fellow beat creator/fl studio users , do you have any tips advice for using these programs and getting the slices/groove into fl studio in a quick way. ive been currently using fl studio's fpc program to organise my hits and also importing the midi file (groove) via fpc.


massive thanks

take it easy :d
hello there Wave
djr005 Wrote:3. Do you EQ the break before chopping it up or do i want to get each slice and treat it individually

4. Probably a stupid question but can you ever cut too precisely ? What i mean is creating to many cuts/slices

3>treating each slice individually sounds unnatural sometimes. do you put icing on a cake before slicing it into bits (so it looks like an authentic cake) or slice first and put different icing on each piece later (more precise but less like a cake)? Lol

4>depends on how much work you want to have sequencing :P i usually do a slice for each time the drummer hits something on purpose. recycle etc will just find ``peaks`` which could be anythhing....noise or whatever....err..hard to explain without screenshots
Thanks RD Smile
djr005 Wrote:hi guys :d

new to the forum, so a big hello first and foremost Wave and i've been doing some heavy searching and reading the last week Twisted

welcome! Welcome Wave Drums


Quote:1. say i have a break, in this case the funky mule 1 from bourbon breaks website, after i've imported the break into my editor (beat creator) do i need to find a loop point first or do i just chop up the break into individual slices making sure there's no clicks/pops between the hits. the reason i ask is that when i do find a loop within the break and export the (groove/wavs) then import to fl studio the groove never seems to be 1/2/4 bars in length. is this right ? i think i might be missing something with regards to the bpm's not sure Baffled

if i am reading you correctly then it sounds like either

- when you choose your 'loop within the break' you're not counting right

or

- when you export and tell beat creator/recycle/whatever to export the midi, you're telling it the wrong length

which are kind of the same thing.

Quote:2. when cutting up the funky mule, the first kick has a long silence until the next hit (snare) do i want to keep that silence? is this the drummer's groove that i'm trying to capture ?

first - groove.

to put it simply, groove is the timing of the hits relative to the 'grid' in your sequencer. this when very carefully managed and manipulated can give a more human feel. just keeping hits off the line by the same amount when in a different rhythmic context usually sounds like sloppy programming and anything but human. for example, having a loose three hit shuffle that sounds good on the '2-and' and copying it to the '4'... when you copy it into the new context that little shuffle may well sound shit.

groove is a big big topic in beat editing, but the 'silence' (which is anything but silence!) after each and every hit is not strictly tied to groove. for realism (which in some ways contributes to groove) this 'silence' - more often referred to as the tail - is absolutely essential.




Quote:3. do you eq the break before chopping it up or do i want to get each slice and treat it individually

personally, corrective eq (rumble removal, obvious corrective eq) before chop. musical 'mix' eq when your tune is taking shape. how can you eq a beat for a mix that isn't made yet? :d

the only time i ever treat hits of the same break differently (unless i'm mashing shit up) is to high pass hits that aren't kicks in the sampler. removing unnecessary low end kick tails from snares and hats can save you a lot of mix headaches. personally i rarely highpass the hi hats separately unless it's totally essential.

in extremely rare cases one hit in a break might have some really annoying shit in it, like some random sibilant shit or something. in that case i'll correct that on that hit only in the sampler

Quote:4. probably a stupid question but can you ever cut too precisely ? what i mean is creating to many cuts/slices

in 99.999999999% of cases, if the drummer played it, you chop it. if he didn't play it, don't chop it. this ties in with the tail comments above.
really it is very simple. drummer hits drum, sound dies away, drummer hits next drum. per slice, all you want is one hit and absolutely no more or less. very simple - but doing it can be ricky requiring you to listen very very carefully to the end of a slice to make sure there's no 'click' from what should be the start of the next hit (recycle crew know this all too well Mad ).

Quote:5. for any other fellow beat creator/fl studio users , do you have any tips advice for using these programs and getting the slices/groove into fl studio in a quick way. ive been currently using fl studio's fpc program to organise my hits and also importing the midi file (groove) via fpc.

the what now? Teef
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