Any geeks up in this joint? BBS / text adventure documentary
#1

http://www.bbsdocumentary.com/

Quote:In the Summer of 2001, Jason Scott, a computer historian (and proprietor of the textfiles.com history site) wondered if anyone had made a film about these BBSes. They hadn't, so he decided he would.

Four years, thousands of miles of travelling, and over 200 interviews later, "BBS: The Documentary", a mini-series of 8 episodes about the history of the BBS, is now available. Spanning 3 DVDs and totalling five and a half hours, this documentary is actually eight documentaries about different aspects of this important story in the annals of computer history.

* Baud introduces the story of the beginning of the BBS, including interviews with Ward Christensen and Randy Suess, who used a snowstorm as an inspiration to change the world.
* Sysops and Users introduces the stories of the people who used BBSes, and lets them tell their own stories of living in this new world.
* Make it Pay covers the BBS industry that rose in the 1980's and grew to fantastic heights before disappearing almost overnight.
* Fidonet covers the largest volunteer-run computer network in history, and the people who made it a joy and a political nightmare.
* Artscene tells the rarely-heard history of the ANSI Art Scene that thrived in the BBS world, where art was currency and battles waged over nothing more than pure talent.
* HPAC (Hacking Phreaking Anarchy Cracking) hears from some of the users of "underground" BBSes and their unique view of the world of information and computers.
* Compression tells the story of the PKWARE/SEA legal battle of the late 1980s and how a fight that broke out over something as simple as data compression resulted in waylaid lives and lost opportunity.
* No Carrier wishes a fond farewell to the dial-up BBS and its integration into the Internet.


http://www.getlamp.com/ (in progress)

Quote:In the early years of the microcomputer, a special kind of game was being played.

With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action.

But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them.

They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.
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#2

Cool, will check these out Grin
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#3

Still have no love for Nethack. I remember people going on about it back in the late 80s and wondering why the fools weren't playing Elite or Mario instead like normal nerds...
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#4

The Pawn Lovesmilie
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Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
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